Shattered
A game UX and systems design project exploring world-building, combat, progression, and authoring tools.
UX design, systems thinking, and technical direction.
30-SECOND PROJECT READ
The project at a glance.
- Challenge
- Make world-building, combat, progression and authoring systems understandable as one game experience.
- My role
- UX design, systems thinking and technical direction.
- Team
- Independent game-systems project.
- Timeline
- Game UX · 2026
- What shipped
- A structured design presentation covering the primary world, combat and progression systems.
- Outcome
- The system direction is documented; implementation and the full design narrative remain work in progress.
Make the world, combat, and progression readable
Shattered explores game UX across world-building, combat, progression, and authoring tools. The first case-study section is here; the full design story is still WIP.
CASE STUDY STATUS
WIP
This project is live in the portfolio, but the case study is still being documented. The work is real; the story, decisions, and outcomes are still TBD.



