— Game UX · 2026

Shattered

A game UX and systems design project exploring world-building, combat, progression, and authoring tools.

UX design, systems thinking, and technical direction.

Shattered presentation cover

30-SECOND PROJECT READ

The project at a glance.

Challenge
Make world-building, combat, progression and authoring systems understandable as one game experience.
My role
UX design, systems thinking and technical direction.
Team
Independent game-systems project.
Timeline
Game UX · 2026
What shipped
A structured design presentation covering the primary world, combat and progression systems.
Outcome
The system direction is documented; implementation and the full design narrative remain work in progress.
02 — The project

Make the world, combat, and progression readable

Shattered explores game UX across world-building, combat, progression, and authoring tools. The first case-study section is here; the full design story is still WIP.

Shattered world UX

CASE STUDY STATUS

WIP

This project is live in the portfolio, but the case study is still being documented. The work is real; the story, decisions, and outcomes are still TBD.

Shattered world UX
Shattered combat UX
Shattered progression design